350 Million Sold: Minecraft Expands Into Theme Parks
GAME MODE Staff·Jun 23, 2026· 5m read
Minecraft has surpassed 350 million copies sold, and Mojang is broadening into a media franchise with a 2027 UK theme park while retiring the annual Mob Vote.

A record that keeps growing
Minecraft's status as the best-selling video game of all time is not just intact but expanding. The game has surpassed 350 million copies sold worldwide, up roughly 50 million since it hit the 300 million mark in October 2023. That figure, reported in late 2025, cements a Guinness World Record that no other game has come close to challenging.
More striking than the sales number is how Mojang is transforming Minecraft from a single game into a sprawling media and experiences franchise.
Beyond the game
The franchise's real-world expansion is accelerating:
- A permanent Minecraft World theme park is coming to Chessington World of Adventures in London in 2027, via a partnership with Merlin Entertainments.
- The park will feature a rollercoaster, retail, themed dining, and mob meet-and-greets.
- Touring experiences are expanding, with Villager Rescue heading to cities including Singapore, Mexico City, and Chicago, and a new Moonlight Trail outdoor experience opening in Buenos Aires.
- The annual Mob Vote has been retired, with Mojang opting to add multiple mobs directly through drops instead.
What it signals
The retirement of the Mob Vote is a notable shift in how Minecraft engages its community. For years, the vote was a beloved but contentious annual event, pitting potential mobs against each other so that only one made it into the game. By ending it and adding multiple mobs through regular drops, Mojang sidesteps the frustration of fans whose favorites lost, delivering more content without the divisive competition.
The theme park and touring experiences represent the clearest evidence yet that Minecraft has outgrown the label of a game. A permanent park at a major UK resort, complete with a rollercoaster and mob meet-and-greets, treats Minecraft as an entertainment property on par with established franchises that have long anchored theme parks.
Combined with the movie sequel and the Dungeons II spin-off, the theme park underscores a deliberate strategy: keep the core game healthy with a steady drop cadence while extending the brand into film, toys, live events, and physical attractions. The 350 million sales figure is the foundation, and worth confirming against any newer milestone before quoting, but the more interesting story is the franchise's reach. Minecraft is no longer just a game people play; it is becoming a world people visit.


