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1.3 Million Signatures, No New Law: The EU Declines to Save Dead Games

GAME MODE Staff·Jul 13, 2026· 4m read

The European Commission declined to require publishers to keep games playable after server shutdowns, but the Stop Killing Games movement vows to fight on.

1.3 Million Signatures, No New Law: The EU Declines to Save Dead Games
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A setback for game preservation

One of gaming's biggest consumer-rights campaigns hit a wall. On June 22, 2026, the European Commission responded to the Stop Destroying Videogames European Citizens' Initiative and declined to propose a legal requirement that publishers keep games playable after server shutdowns. For a movement that had gathered enormous grassroots momentum, it was a disappointing outcome.

The petition had comfortably cleared the threshold needed to compel a response, gathering roughly 1.3 million signatures, but the Commission opted against new legislation.

What the Commission said

The decision and its alternatives break down clearly:

  • The Commission said it could not at this stage propose a legal obligation to keep games playable after they stop being provided commercially, citing existing EU copyright protections.
  • Instead, by the end of 2026, it committed to opening talks with industry and consumer groups toward a voluntary end-of-life code of conduct.
  • It also pledged to work with consumer organizations to raise awareness of existing protections.
  • Movement founder Ross Scott and organizers said the fight goes on, pointing to continued parliamentary support and parallel efforts elsewhere.

Why it matters

The ruling reframes the entire debate. Instead of a binding law forcing publishers to preserve access, the path forward is now a voluntary code, a far softer outcome that the movement calls disappointing. Voluntary codes depend on industry goodwill and lack the teeth of regulation, which is precisely why campaigners pushed for a legal mandate in the first place.

The underlying issue is not going away. As more games adopt always-online designs and live-service models, the risk that purchases become unplayable when servers shut down grows, and the 2024 shutdown that sparked the movement remains a rallying point. The 1.3 million signatures demonstrate genuine public concern about owning versus merely licensing games.

Campaigners are not treating this as the end. They have highlighted parallel legislative efforts, including a proposed law in the United States, and stressed that the European fight continues at the parliamentary level. The Commission's voluntary-code process, due to begin by year's end, becomes the next battleground. Whether that yields meaningful protections or toothless promises will shape how the preservation debate unfolds, and it sits alongside storefront-level efforts like GOG's preservation program as part of a broader reckoning over what buying a game actually means.

Written by GAME MODE Staff

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